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We will, however, mention that this was released after EDF 2017 on Xbox 360 – the third entry in the series – albeit by just two weeks. It was actually the second game in the Earth Defence Force series, with the first being released in Europe as Monster Attack and published by Age-Tec (via BigBen Interactive).Īny gamer worth their salt knows that the EDF games have a cult following, and with Monster Attack released in very limited numbers, it’s likely that Global Defence Force sparked a passion for the still-running series for many. Global Defence Force is another with a convoluted history, although somewhat easier to decipher. The Tom Cruise remake of War of the Worlds was released the same year (2005), so that subtitle was definitely picked to maximise potential internet search results. Sadly, though, the story was cut from the western version.įor the genuine sequel to Shikigami no Shiro, XS Games cast aside the Charlie’s Angels lookalikes and stuck with a translation of the original title – Castle Shikigami 2.Įuropean publisher Play It couldn’t resist adding a nonsensical subtitle, though: War of the Worlds. With enemies such as giant teddy bears and ballerina dolls it had a pleasing nonsensical streak, and the ability to gain more coins from flying up-close-and-personal to enemies added a neat risk/reward system.
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General consensus had it that MLF2 was a pretty typical, or typically good, Japanese shooter.
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Free advertising for XS Games, basically. Presumably, to save on costs, being a budget game and all, it featured the same embarrassingly poor box art as the original.īizzarely, the terrible box art did do the publisher a favour – it was often the source of ridicule by the gaming press and gamers alike, and as such was frequently plastered around pre-Twitter internet. This PS2 “sequel” was completely unrelated – Shikigami no Shiro, developed by Alfa System and published in Japan by good old Taito. The first MLF was released on PSone, and was a conversion of the 1994 Psikyo shooter Gunbird. Just to prove how muddled the world of PS2 budget games was, we’ll start with this Japanese vertical shooter. So let’s take a look at the few budget games that were worth way more than their meagre asking price. We’ll leave the dross for the YouTube boys. We aren’t here to talk about rubbish like that, though – we’re here to look at the good stuff. For reasons we can’t abstain, late in the PS2’s life board game compilations also became absurdly common. Midas notoriously released the same racing game over and over again, changing only the vehicle types and – obviously – the title screen. This allowed the likes of Midas and Play It to swoop in and pick up the rights at a cut-down price, with He-Man: Defender of Grayskull, The Red Star and Cel Damage Overdrive saved from the scrapheap after being dropped by TDK, Acclaim and EA respectively. We also saw games that were once destined to be published by one of the big hitters but dropped due to a sudden lack of confidence, or a studio’s demise.
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They were usually re-branded with new names intended to appeal to the mass-market, too. The vast majority of £9.99 games were conversions of old Japanese titles, often with their story lines removed to save on translation costs. As such, many budget ranges enjoyed a long shelf life, occupying space alongside whatever hot new release was doing the rounds that month. Supermarkets apparently loved £9.99 games as their low cost made them impulse purchases and put them in the same price range as DVDs and CDs. Walking into GAME and finding a mysterious new release on the shelves wasn’t uncommon and is something we miss dearly, especially in this day and age where most upcoming releases are overexposed, if anything. Many of these releases suddenly appeared on store shelves with no flashy trailers, pre-release hype, pre-order incentives or anything of the sort.
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The PlayStation 2 was such a success that it became viable for publishers like 505 Games – then known as 505 GameStreet – Phoenix Games, Midas Entertainment and D3 Publisher to release cut-price budget titles on the system.Įven a few of the larger software houses, like Capcom, Ubisoft and Atari, got in on the action, with their deeper pockets allowing for licensed products.